There are a number of characteristics shared by "good games." However, before we try to make the game "good" let's just try to make it "work!"
Most games have:
- CONCEPT
- Monopoly-buy and sell (economics)
- Chess-outmanuever and eliminate your opponent
- Snakes and Ladders-first to get to the end
- GOAL
- How do you win?: be the first to reach the end (Snakes and ladders), gain 10 points (Settlers of Catan), eliminate the opponent (checkers), capture the king (chess), etc.
- TURNS
- Sequence: There must be a way to determine the order of play
- Tasks: Each turn must have specific things to accomplish: select the next card (Sorry!), move a piece (chess), roll the dice and collect resources and buy and trade
- Choices: To be interesting and challening, each turn should require the player to make some choices.
- PIECES
- Board: Your game should have a board to play on (think Monopoly or Life or Sorry or Setters of Catan).
- Pieces: to move around the board
Assignment:
- Make a draft version of your board (on paper)
- Write the rules for your game in a "How to play _____"
- Due Tuesday, April 6 at beginning of class.